The Metaverse has a few potential uses for the office environment. Marketers are often focused on what the Metaverse, VR, and AR can offer their customers in terms of experience, and neglect to consider how this tech can benefit them. From convenience to new opportunities, the potential for a meta-office has increased in recent years.
This whole situation would have been almost unfathomable pre-pandemic. But because of the rapid uptake in remote working, offices and businesses are looking for solutions. The parts of remote working that damage office culture and productivity, such as accidental interactions, networking, physical presence and collaboration, can maybe be remedied by the Metaverse.
Office – Clippy is back in Office (powered by AI)
But what other ways could the tech be featured in your office? Will you see a group of businesspeople shouting at each other with comically large headsets on? Will that penguin ever catch you wasting time playing Minecraft during work hours? Let's find out. But first, for all you meta-newbies, we need to ask:
The study, which has not yet been peer-reviewed, compared the experiences of 16 university staff or researcher participants who spent a 35-hour workweek in physical office spaces, and another week doing the same work in virtual reality.
Despite how convenient the Metaverse will be, the human need for face to face interaction will act as a barrier to its full integration. The office is not just a place to work, but a space where people can collaborate, socialise and build relationships. This need has been proven during the pandemic, where the isolation was felt heavily by many individuals.
Virtual agents are AI-driven three-dimensional renditions of entities that can take the form of humans, animals, aliens, etc, that populate virtual worlds. A far cry from their first iterations, early versions of semi-intelligent chatbots (e.g., Microsoft's now discontinued office assistant Clippy and smarter Child AIM) were first introduced to the public during the late 90s to early 2000s. In many ways, predecessors of Apple's Siri and Samsung's S Voice, these elementary versions of chatbots responded to keyword prompts that utilized text-to-speech technology to simulate natural human conversation. Chatbots of yesteryear would be able to interact with users through thousands of predetermined answers and could communicate simplified information (e.g., movie times, game scores) via the web.
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